Service 034 of 100
Get an onchain game built for you
The Build Studio at CEOism builds onchain games, and you name the price. The best onchain games are simple and addictive, settled onchain, and built to be played daily; simple is hard, and hard is what we do. We shipped Hyperider, a live perp-DEX volume game, so we know how to turn onchain mechanics into something people come back to. You bring the game idea, or just the audience you want playing, and we design the loop, build the contracts and the interface, and ship it live. Say the number that feels fair and we tell you honestly what it covers. We are two people with 47 live apps behind us, and your game will be entirely yours.
The 60-second version
The best onchain games are simple. Simple is hard. We do hard.
We build it for you: simple, addictive, and settled onchain, built to be played daily.
Tell us what it is worth to you. ceoism.com/studio.
What you receive
- A live playable game on your own domain
- Game contracts written and tested before real value moves
- A core loop designed to bring players back daily
- Leaderboards, streaks, or rewards where they fit
- Source code and full ownership
How it works
- 1
Tell us what you need
One email. Describe the thing in your own words, plain language is perfect, and say the number that feels fair to you.
- 2
We build, you watch it become real
We reply honestly with what your number gets, then we build. You see the live thing take shape, not a slide about it.
- 3
You name the price
The price you set is the price. When it ships, it is live on a real domain and it is yours: code, keys, everything.
The receipts
Built by the same engine.
These are live apps from our own catalog that prove this exact service. Click them, they work.
Honest questions
- Does everything have to be onchain?
- No, and it usually should not be. We put the parts onchain that need trust, like scores, stakes, or rewards, and keep the rest fast and offchain. That split is a design decision we make with you.
- I have an audience but no game idea. Can you invent one?
- Yes, invention is one of our services. We study your audience, propose loops, and argue against our own first ideas until one survives. Hyperider itself started as a mechanic, not a finished concept.
- What about gas costs for players?
- We design around them. That can mean a low-fee chain, batched transactions, or keeping frequent actions offchain with periodic settlement. You will know the per-play cost before launch, not after.
Name your price on this.
Tell us what you need and the number that feels fair. We answer honestly with what that number gets.
Not looking to hire anyone? If you have the knack but never had the means, CEOism will hand you a company instead.