Service 034 of 100

Get an onchain game built for you

The Build Studio at CEOism builds onchain games, and you name the price. The best onchain games are simple and addictive, settled onchain, and built to be played daily; simple is hard, and hard is what we do. We shipped Hyperider, a live perp-DEX volume game, so we know how to turn onchain mechanics into something people come back to. You bring the game idea, or just the audience you want playing, and we design the loop, build the contracts and the interface, and ship it live. Say the number that feels fair and we tell you honestly what it covers. We are two people with 47 live apps behind us, and your game will be entirely yours.

The 60-second version

The best onchain games are simple. Simple is hard. We do hard.

We build it for you: simple, addictive, and settled onchain, built to be played daily.

Tell us what it is worth to you. ceoism.com/studio.

What you receive

  • A live playable game on your own domain
  • Game contracts written and tested before real value moves
  • A core loop designed to bring players back daily
  • Leaderboards, streaks, or rewards where they fit
  • Source code and full ownership

How it works

  1. 1

    Tell us what you need

    One email. Describe the thing in your own words, plain language is perfect, and say the number that feels fair to you.

  2. 2

    We build, you watch it become real

    We reply honestly with what your number gets, then we build. You see the live thing take shape, not a slide about it.

  3. 3

    You name the price

    The price you set is the price. When it ships, it is live on a real domain and it is yours: code, keys, everything.

The receipts

Built by the same engine.

These are live apps from our own catalog that prove this exact service. Click them, they work.

Honest questions

Does everything have to be onchain?
No, and it usually should not be. We put the parts onchain that need trust, like scores, stakes, or rewards, and keep the rest fast and offchain. That split is a design decision we make with you.
I have an audience but no game idea. Can you invent one?
Yes, invention is one of our services. We study your audience, propose loops, and argue against our own first ideas until one survives. Hyperider itself started as a mechanic, not a finished concept.
What about gas costs for players?
We design around them. That can mean a low-fee chain, batched transactions, or keeping frequent actions offchain with periodic settlement. You will know the per-play cost before launch, not after.

Name your price on this.

Tell us what you need and the number that feels fair. We answer honestly with what that number gets.

Not looking to hire anyone? If you have the knack but never had the means, CEOism will hand you a company instead.

Service 034 · three takes

The films we shoot for this one

These are the scripts we actually film, published openly. Plain text is spoken out loud. Anything in the marked panels is for the camera or the screen behind us and is never read aloud. Three takes of the same service, so we can pick the one that fits where the film is going. The first is open below. Open the other two to read them.

Take one · the empathy cutFilm 034 · 30 to 40 seconds

The simple game in your head

Opens inside the worry this service answers, and takes its time. Made for someone who already has this problem in mind, so it fits this page and it fits an audience that already knows us.

Direction · do not readOpen on camera. Lighter tone, this one is fun.

The game in your head is simple. One move, one day, one small stake. You keep assuming that is the problem with it.

Simple is the whole reason it would work. What has stopped you is that games look expensive to make, and you do not code.

There are two of us here and we build an onchain game the same way we build anything else. You explain the rules out loud, we make it work and settle onchain.

Then you tell us what it is worth to you. That is the price.

Take two · the direct cutFilm 034 · 15 to 25 seconds

Simple loop, settled onchain

Opens on a claim or a visible result, with the offer inside the first ten seconds. Built to be shot with a screen recording playing behind you. Made for the feed and for paid placement, where nobody was looking for us.

Read this script
Screen · do not readScreen: a game loop being played on a phone frame, one move made, the result settling onchain.

Small games get built fast here. Honestly fast, not contractually.

Screen · do not readScreen: cut to the leaderboard updating and a streak counter advancing.

An onchain game, settled onchain. A core loop built to bring players back daily, leaderboards, and contracts tested before real value moves.

You tell us what it is worth. That is the price.

Explain the rules out loud and send it.

Take three · the standing offerFilm 034 · 15 to 30 seconds

Say the rules out loud

Names the service in the first breath instead of hiding it behind a hook, then offers to build it. It puts the barriers on the floor: you name the price, and not knowing how any of it works is our job rather than yours. It also makes the promise most people never get, that we stay with the thing until it is real. Made for someone who has been carrying this idea around for a long time and needs to hear that somebody will actually take it on.

Read this script

An onchain game. A simple loop, settled onchain, built to be played daily.

There are two of us here, and we would build it with you.

You do not need to code. Say the rules out loud and we handle the rest.

We stay with a game after launch, because that is when you learn what it really is.

Tell us the idea while it still sounds small.

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